Assemble weapons and explosives
Start a configured weapon or explosive recipe, monitor its shared manufacturing timer, and collect the finished item.
Before you begin
- View the active character's inventory and confirm it contains every component required by the selected recipe.
- An administrator must configure and save the recipe under Weapons or Explosives.
- The relevant
/manufacturingcommand must be enabled. Use it in an allowed channel with any required role, and wait for the configured cooldown. - The active character can have only one preparation, weapon, or explosive manufacturing job at a time. Collect an existing manufacturing job before starting another one.
Assembly consumes every configured component when the job starts. Review the recipe before confirming.
Assemble a weapon
Run:
/manufacturing assemble weapon type:<recipe>
Select one of the server's configured Weapons recipes from autocomplete.
CoreRP consumes the recipe's inputs, starts one batch, and publicly confirms the output and finish time.
Assemble an explosive
Run:
/manufacturing assemble bomb type:<recipe>
Select one of the configured Explosives recipes from autocomplete.
CoreRP consumes the configured inputs and starts one batch. You cannot start another preparation, weapon, or explosive manufacturing job until this one is collected.
The finished item is added to inventory; assembly does not automatically equip or use it.
Monitor and collect the output
- Run
/manufacturing infoto view the current timer. Its public Manufacturing panel shows the configured output and remaining time. - When the output shows Done!, select Collect.
- CoreRP collects every ready preparation, weapon, and explosive output, removes the button from that panel, and publicly lists what was added to the active character's inventory.
The Collect button is bound to the member who opened the timer. Make sure the active character has enough inventory capacity for the output.
When the ER:LC Extension's matching Only in-game rules are enabled, Weapon, Bomb, and Manufacturing info each require the active character to be online in the linked private server.
Troubleshooting
- The recipe is missing from autocomplete — ask an administrator to confirm its group, enabled state, and saved configuration.
- Invalid weapon type. or Invalid bomb type. — reopen autocomplete and select a current saved recipe.
- You do not have enough components. — compare the active inventory with every input and quantity in the recipe.
- You already have ongoing manufacturing. — collect the active preparation or assembly job before starting another one.
- You have no products ready to collect. — wait until the finish time, then run
/manufacturing infoagain and use the new panel. - A collection-limit response — free enough inventory capacity for the output before collecting.
- An in-game, API-key, or offline-server response — satisfy the configured ER:LC rule or ask an administrator to review the extension.
- A cooldown response appears. Wait for the displayed cooldown before retrying.
Next steps
Learn how to use and defuse explosive items.
